# Subnautica2Maps V3 Design Rework — Product Acceptance

Task: t_3f5c42c1
Date: 2026-05-20
Verdict: ACCEPT / FRONTEND_GO

## 1. Decision

V3 direction is accepted.

Accepted principle:
- Map-first
- Route-first
- Source-visible
- SEO remains indexable, but visually subordinate to the tool/workspace experience

This is the right correction for the current production gap. Production is already functional, but still reads too much like a long SEO/content page. V3 moves the product back toward a game-map tool: tactical map workspace, route dossier, source/confidence visibility, lower-radius HUD panels, and reduced visible SEO weight.

## 2. Product rationale

V3 solves the main PM concern: first impression.

The site should not feel like “Subnautica SEO article + embedded map.” It should feel like “field console for finding resources, blueprints, biomes, and routes.”

Acceptance basis:
- Home: first viewport prioritizes search/map preview/stats/routes, not long content.
- Map: desktop contract is a 3-column app workspace: filters/search, map canvas, selected marker/route dossier.
- Mobile: bottom sheet + filter drawer direction is correct; avoids turning map into a long linear article.
- Hub/detail: dossier pattern, source/confidence/depth/route fields are visible and repeatable.
- SEO: kept, but moved below useful task entry and visually downgraded.

## 3. Evidence reviewed

Inputs reviewed:
- Design handoff: /root/projects/subnautica2maps/deliverables/subnautica2maps/v3-design-rework/HANDOFF.md
- Fidelity gap report: /root/projects/subnautica2maps/reports/subnautica2maps/v3-design-rework/fidelity-gap-report.md
- Frontend patch checklist: /root/projects/subnautica2maps/reports/subnautica2maps/v3-design-rework/frontend-patch-checklist.md
- V3 contact sheet: /root/projects/subnautica2maps/deliverables/subnautica2maps/v3-design-rework/screens/v3-contact-sheet.jpg
- Production evidence: /root/projects/subnautica2maps/deliverables/subnautica2maps/v3-design-rework/evidence/production-contact-sheet.jpg
- Screenshot check: /root/projects/subnautica2maps/deliverables/subnautica2maps/v3-design-rework/evidence/v3-screenshot-check.json

Key verification:
- V3 covers 14 page/state visual truths.
- V3 screenshot check reports no horizontal overflow.
- Mobile states exist for bottom sheet and filter drawer at 390px.
- Production evidence confirms high text density and long-page behavior on home/map/resources.

## 4. Acceptance constraints for frontend

Frontend must implement the exact page/state contracts from HANDOFF.md and frontend-patch-checklist.md.

Do not generalize this into “make it prettier.” Required implementation language:
- Rebuild layout priority around map-first/task-first screens.
- Move SEO longform below tool workspace.
- Preserve indexable H1/H2/FAQ/schema where needed, but visually reduce them.
- Use the V3 HUD system: deep background, fine borders, low radius, Rajdhani/IBM Plex Mono or equivalent, amber primary CTA, cyan tool action.
- Keep source/confidence/date/depth visible above fold for marker/detail contexts.
- Build asset_inventory.json before shipping real imagery; never ship empty gradient thumbnails as finished game art.

## 5. Non-blocking risks

These do not block frontend implementation, but must be handled in the frontend task:

1. Asset inventory is not optional.
   Hub/detail thumbnails must use sourced imagery or explicit source-missing state.

2. Performance must be protected.
   After adding imagery, QA should verify Lighthouse mobile performance >=80 and initial YouTube iframe count remains 0.

3. SEO cannot be deleted.
   SEO modules should be visually subordinate, not removed. Short answer, FAQ, schema, and internal links remain required.

4. Stitch MCP is still unavailable.
   The accepted visual truth is the runnable HTML/CSS + screenshots package, not Stitch screen IDs.

## 6. Frontend GO

Proceed to frontend implementation.

Next owner: mojie

Required inputs for frontend:
- /root/projects/subnautica2maps/deliverables/subnautica2maps/v3-design-rework/HANDOFF.md
- /root/projects/subnautica2maps/reports/subnautica2maps/v3-design-rework/frontend-patch-checklist.md
- /root/projects/subnautica2maps/deliverables/subnautica2maps/v3-design-rework/html/
- /root/projects/subnautica2maps/deliverables/subnautica2maps/v3-design-rework/assets/v3-style.css
- /root/projects/subnautica2maps/deliverables/subnautica2maps/v3-design-rework/screens/v3-contact-sheet.jpg

Acceptance status: FRONTEND_GO.
