Query: work kanban task t_7819a420 Initializing agent... ──────────────────────────────────────── ┊ ⚡ kanban_sh 0.0s ┊ 📨 send telegram:-1003750190535:5318: "[START] task_id=t_7819a420 阶段:Subnautica2Maps inner-page Stitch refresh 前端落地 预计交付:/map 移动端底部面板与桌面 marker 密度优化、资源详情页层级刷新、guides/policy 页面层级对齐;完成后提交 push + Cloudflare Pages 部署 + 验证结果。" 2.3s ┊ 📖 read /root/.hermes/kanban/boards/site-factory/workspaces/t_13066796/reports/site-pipeline/site-rerun-subnautica2maps-20260520-stitch-sdk-clean/subnautica2maps/design-refresh-inner-pages/HANDOFF.md 1.2s ┊ 📖 read /root/.hermes/kanban/boards/site-factory/workspaces/t_13066796/reports/site-pipeline/site-rerun-subnautica2maps-20260520-stitch-sdk-clean/subnautica2maps/design-refresh-inner-pages/content-fit-matrix.md 0.9s ┊ 📖 read /root/.hermes/kanban/boards/site-factory/workspaces/t_13066796/reports/site-pipeline/site-rerun-subnautica2maps-20260520-stitch-sdk-clean/subnautica2maps/design-refresh-inner-pages/stitch-screen-index.json 0.9s ┊ 💻 $ printf 'PWD=%s\nWORKSPACE=%s\nTASK=%s\n' "$PWD" "$HERMES_KANBAN_WORKSPACE" "$HERMES_KANBAN_TASK" && pwd -P && git -C /root/projects/subnautica2maps status --short --branch 0.3s ┊ 🔎 find *subnautica* 7.9s ┊ 🔎 find *.html 0.5s ┊ 💻 $ cd /root/projects/subnautica2maps && pwd -P && git status --short --branch && git remote -v && git log -1 --oneline && printf '\nFiles:\n' && python - <<'PY' from pathlib import Path for p in sorted(Path('.').glob('*')): print(p) PY 0.3s ┊ 🔎 find *.tsx 0.5s ┊ 🔎 grep bottom|sheet|marker|Resource|coordinates|Privacy|Terms|Legal|does Subnautica 0.5s ┊ 📖 read /root/projects/subnautica2maps/package.json 1.0s ┊ 📖 read /root/projects/subnautica2maps/src/components/MapTool.tsx 0.9s ┊ 📖 read /root/projects/subnautica2maps/src/app/globals.css 0.9s ┊ 📖 read /root/projects/subnautica2maps/src/app/resources/[slug]/page.tsx 0.9s ┊ 💻 $ cd /root/projects/subnautica2maps && python - <<'PY' from pathlib import Path for f in ['src/app/resources/[slug]/page.tsx','src/app/guides/how-to-find-coordinates/page.tsx','src/app/guides/does-subnautica-2-have-a-map/page.tsx','src/app/legal/page.tsx','src/app/privacy-policy/page.tsx','src/app/terms-of-service/page.tsx','src/app/sitemap.ts','scripts/verify-site.mjs']: print('\n---',f,'---') txt=Path(f).read_text() print(txt[:6000]) PY 0.3s ┊ 💻 $ cd /root/projects/subnautica2maps && python - <<'PY' from pathlib import Path for f in ['src/app/map/page.tsx','src/app/globals.css','src/lib/data.ts']: print('\n---',f,'len',len(Path(f).read_text()),'---') txt=Path(f).read_text() # split css rules for globals for readability if f.endswith('globals.css'): for chunk in txt.replace('}','}\n').splitlines(): if any(s in chunk for s in ['.map-app','.map-surface','.map-world','.marker','.mobile-sheet','.drawer','.card','.table','.safe-area','@media']): print(chunk[:500]) else: print(txt[:5000]) PY 0.3s ┊ 👁️ vision Describe the key visual/layout traits that production /map mobile should match, especially bottom sheet density and map controls. 0.3s ┊ 👁️ vision Describe the key hierarchy traits for resource detail pages: answer-first, filtered map CTA, coordinate table, source/provenance, route clue. 0.0s ┊ 👁️ vision Describe desktop map visual density and layout traits to apply selectively. 0.0s ┊ 💻 $ python - <<'PY' from pathlib import Path base=Path('/root/.hermes/kanban/boards/site-factory/workspaces/t_13066796/reports/site-pipeline/site-rerun-subnautica2maps-20260520-stitch-sdk-clean/subnautica2maps/design-refresh-inner-pages/html') for name in ['map-mobile.html','resource-detail-template-desktop.html','guide-coordinates-desktop.html','privacy-policy-desktop.html']: txt=(base/name).read_text() print('\n---',name,'---') # print title and classes snippets around main for marker in [' = { silver:'Silver', copper:'Copper', sulfur:'Sulfur' }; -export function generateStaticParams(){ return ['silver','copper','sulfur'].map(slug=>({slug})); } -export async function generateMetadata({params}:{params: Promise<{slug:string}>}): Promise{ const { slug } = await params; const name=names[slug]??slug; const noindex=slug==='sulfur'; return withCanonical(`/resources/${slug}/`, { title: `${name} Locations in Subnautica 2`, description: `Source-backed ${name.toLowerCase()} markers, coordinates, depth, biome, confidence, and map CTA for Subnautica 2.`, robots: noindex ? { index:false, follow:true } : undefined }); } -export default async function ResourcePage({params}:{params: Promise<{slug:string}>}){ const { slug } = await params; const name=names[slug]??slug; const ms=markersForResource(slug); const primary=ms[0]; const media=mediaAssets.filter(a=>(a.related_resource??[]).some(r=>r.toLowerCase().includes(slug))).slice(0,2); return <>
Resource file · {primary?.index_policy ?? 'limited_index'}

{name} locations in Subnautica 2

Short answer: open the map with a {name.toLowerCase()} filter, then inspect source-backed cave/region markers. Treat all Early Access coordinates as navigational clues, not official waypoints.

Open map filtered to {name}

Marker count
{ms.length}
Confidence
{primary?.confidence ?? 'public_reference'}
Index policy
{primary?.index_policy ?? 'limited_index'}

Coordinates and source-backed markers

Approximate marker clues, not official waypoints

{ms.slice(0,12).map(m=>)}
NameCoordinatesDepthBiome / RegionSourcePolicy
{m.name}
{m.marker_id}
{m.coordinates.raw}{Math.round(m.depth.value_m)}m{m.biome}
{m.region}
{m.source_name}
{sourceLine(m)}
{m.index_policy}
{m.index_policy_reason}

Source cards and media

{media.map(a=>a.embed_url?:
Outbound citation only
{a.title}

{a.source_name} · {a.decision}

)}
{slug==='sulfur'&&

Sulfur is intentionally noindex/limited-index until stronger standalone source depth is available. It remains usable inside the map.

}
} + +const names: Record = { silver: 'Silver', copper: 'Copper', sulfur: 'Sulfur' }; + +export function generateStaticParams() { + return ['silver', 'copper', 'sulfur'].map((slug) => ({ slug })); +} + +export async function generateMetadata({ params }: { params: Promise<{ slug: string }> }): Promise { + const { slug } = await params; + const name = names[slug] ?? slug; + const noindex = slug === 'sulfur'; + return withCanonical(`/resources/${slug}/`, { + title: `${name} Locations in Subnautica 2`, + description: `Source-backed ${name.toLowerCase()} markers, coordinates, depth, biome, confidence, and map CTA for Subnautica 2.`, + robots: noindex ? { index: false, follow: true } : undefined, + }); +} + +export default async function ResourcePage({ params }: { params: Promise<{ slug: string }> }) { + const { slug } = await params; + const name = names[slug] ?? slug; + const ms = markersForResource(slug); + const primary = ms[0]; + const media = mediaAssets + .filter((asset) => (asset.related_resource ?? []).some((resource) => resource.toLowerCase().includes(slug))) + .slice(0, 2); + const mapHref = `/map/?q=${encodeURIComponent(slug)}`; + + return ( + <> + +
+
+
+
Resource file · {primary?.index_policy ?? 'limited_index'}
+

Where to find {name} in Subnautica 2

+

+ Short answer: open the filtered map, inspect the strongest {name.toLowerCase()} marker cluster, then use depth, biome, + source confidence, and route clues as Early Access navigation hints. +

+ +
+
); + const renderMobileSheet = () => ( +
+
+
+
{filtered.length} signals · selected
+

{activeSelected.name}

+
+ +
+
+
Coords{activeSelected.coordinates.raw}
+
Depth{Math.round(activeSelected.depth.value_m)}m
+
Biome{activeSelected.biome}
+
Confidence{activeSelected.confidence.replaceAll('_', ' ')}
+
+

{sourceLine(activeSelected)}

+
+ Route helper +
+ setCurrent({ ...current, x: +e.target.value })} /> + setCurrent({ ...current, y: +e.target.value })} /> + setCurrent({ ...current, z: +e.target.value })} /> +
+ + {route &&
{route.direction.toUpperCase()} · {route.bearing}°

~{fmt(route.distance)} units · depth delta {fmt(route.depthDelta)}.

} +
+
+ ); + return (